Hi, I would like some critiques of this building I made in 3ds max. It has 2,721 tris and the texture file is 4098x4098. Includes a specular, gloss, bump, and normal maps of the same size as well.
I'm also concerned about my speed, this whole thing took me around 12 hours to unwrap, is that too long? Thanks.
e: Thanks for the replies
Replies
The layout isn't that efficient; I'd probably move the windows & doors to the large voids and enlarge them; both features generally require more detail than the walls or the roof.
Select some faces you want on the same UV-shell, unfold them, or pelt map them if unfold fucks up, then you just straighten out some edges and you're good to go.
Would be really nice if you could explain you workflow for unwrapping, and why it's taking so long.
Same goes with roof.
If you break your model this way, you should speed up uv mapping a great deal...