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Scaling issues inside dota2

Hi guys, Been working on a abaddon sword and facing scaling issues when i import it into dota2, will give the process for a clear picture,

1. Import model scale and rotate Z 180 deg to align with the existing sword

2. Align pivot to 0,0,0 and reset Xform

3. Skin the sword to the sword bone and see if its rigged properly

4. Select the sword and the bone and export with

smoothing groups on,
Tangents and binormals on,
Scale factor automatic set to inches,
Axis conversion Y-up,
FBX format type binary 2011

I have searched quite a lot of forums and threads but most are related to
resetting Xform :(

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