Hello All!
Finally decided on putting together a thread.
Light- Assassin Chic
Heres where i am now. Its supposed to be a bodysuit not a mecha type panel things.She will have a gun and a blade and a supplementary sniper. Shes silent and deadly. and sexy
Thank you for looking.
C and C as always demanded!
BYE!
Replies
Worked on her abit.
tried getting her face to look more realistic and whatnot
And this guy
Yes i do believe the female anatomy was wonky esp the back etc. I shouldve worked it more
thanks again
Update!
Finalised her face
Also, about done with her bodysuit aswell.
*gave her a name
Thank you all!!!
Its a dynamesh at the moment and will definitely work on getting the hardsurfaces looking hard, etc.
Yes that is fibermesh hair. This is my first. I will go watch some more videos and go over it again. Need to learn how to bake fibermesh onto alpha planes nicely aswell.
I 'd say give her face a bit more love, there are some major flaws going on, mainly the forehead which bends inwards and the nose to cheeks transition.
The suit looks pretty good if you just polish it I think it will look great, maybe not the nipples though, but that depends on the texturing :P
you might want to check your reference if you want this to look like current military attire.
Thanks man! Appreciate it
I worked on the face more. Hope you think its better.
Goeddy:
Im not actually following any reference just freeballin it lol
Its definitely border like scifi, which is what im fine with
Stevston89
Hah hey man thank you for pointing it out! they really were totally screwed up lol
So yeah this project went down the drain like evrything else haha
Still might just finish this chick.
Made the low res and brought it into marmosecs.Face was unwrapped and has polypaint
Not really concerned with polycount tbh. I guess its around 50k
Thanks! bye!
EDIT: ...however, it seems like you used the original sculpt of the body suit for the bake and final game mesh? (Maybe wrong here.)
Personally I would retopologise the suit and define those grooves/bevels with solid edgeloops so that you can define the detail cleanly, as right now some of the surfaces of the suit look slightly lumpy. Keep it up though, good progress!