oh my god! I was kind of wondering when I saw the base model, and thought it looked a bit strange. now that I see the high poly I understand what you were going for, and it's awesome! great work on the sculpt
hey man, that bat is looking really awesome so far! the only "critique" I have is the hair, and how it looks a little blobby at the moment... but you said you were going to define the fur some more so that isn't really a big deal. really cool design, cant wait to see it more defined and textured!
I feel ya pain on the lack of crits!
It's a little hard to tell from the very frontal screenshot, but the progress on the forms look good. The general surfaces could use a polishing pass to clean up the incidental bumps, lumps and wobbly lines. However, it could be that your still working on the zbrush sculpt and cleanup could be next?
Maybe next time you post a screeny from zbrush, turn off the cavity detection on the matcap. It can artificially make things appear deeper or not as smooth as they would normally appear.
Replies
Oakenthorne by Stuburrito
I took a some more time with the hair and defined it more. I think one more Polypaint pass and I will move on to retopo-ing this wacky bat!
Concept: Square
Particles: Andumy
3D+Texturing+Loading Screen:Stuburrito
It's a little hard to tell from the very frontal screenshot, but the progress on the forms look good. The general surfaces could use a polishing pass to clean up the incidental bumps, lumps and wobbly lines. However, it could be that your still working on the zbrush sculpt and cleanup could be next?
Maybe next time you post a screeny from zbrush, turn off the cavity detection on the matcap. It can artificially make things appear deeper or not as smooth as they would normally appear.
Drop a vote if you like.
http://steamcommunity.com/sharedfiles/filedetails/?id=705483840