Hello everyone I've been looking everywhere on the internet for some help on this and had no results, so I am hoping someone here can help.
I am trying to recreate models in this style:
http://www.kennethfejer.com/lowpoly.html
As you can see the edges are pixelated im guessing its just anti aliasing removed, also the textures are very crisp I am using maya and have no idea on how to achieve this effect I have tried everything but just can't get it working. Here is how its looking for me
http://gyazo.com/451b21b02c3e77fe006eb7c75c9a61b6
Replies
your textures are probably blurring from the Filter setting in the texture sample. Go to the texture file in Maya - Effects - Filter (default is 1.0) change to 0.0 and it will disable any blurring on your texture. The filter is there in the first place I believe for mipmapping so at further distances from the camera the texture is blurred a bit to avoid flickering in the renders.