Hey guys, I have this dinosaur head I'm rigging and posing for a small 3D printing job, and I've run into this issue with the adaptive skin tool. I started by making my zsphere rig, binding it to the mesh, but when I try to use adaptive skin with it, it chops my mesh up into pieces. I've tried dynameshing the model, though its relatively big, and that didn't work either.
What is is that I'm doing wrong? Thanks for any help in advanced polycount!
Picture:
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Hope that helps anyone who runs into this problem in the future.