So, i have weird issue with ueg4 , and i can't remember having ever anything like this in udk.
So, in viewport, my scene looks like this:
It still stays like that when i press "simulate" button, but once i press "play" button, i get this:
So, why the hell is there such a difference in those two? Did some googling, but can't seem to find anything that helped me.
And one other thing, on the water on the ground, i basically put metallic factor to 1, and roughness to 0, yet reflections aren't really all that visible as you see on first pic. Is there something i can do to make reflection stronger?
Tnx!
Replies
When you are working on your scene, do you have anything disabled? (Eye adaptive, etc) I found enabling those got me closer in editor to what it looked like in the game when I played it, though there were still substantial difference.
It may be just constantly triggered which may be blowing out your light.
I guess i'll just remove nodes one by one untill i see what makes the difference....
tnx anyway!
Shift, will try some other stuff, if it doesn't work, then i'll upload it and give it to you. Tnx for helping me out!
Harbinger, tnx, i tried that , but didn't seems to work. I'll try to do it again, maybe i didn't do something correctly...