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Quality: Normal Map Specular Map Diffuse Map Displacement

What makes a good normal map, specular map, displacement map, AO map, height Maps, reflection maps, diffuse map and other maps for game engines and 3D programs.

Or how can you tell you have a good quality map. Can anyone give me an example (Link). Also, what does a poor map looks like.

What is a good size (seamless) to start out with. Like 512x512 1024x1024 2048x2048 or higher.

Thank you for anyone responding and sorry for poor English. Take Care.

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