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Nordic Ruins

DKeymer3d
polycounter lvl 5
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DKeymer3d polycounter lvl 5
Hello,

I have just finished this environment as part of one of my University Modules. Our objective was to create an environment loosely based on a piece of concept art. I am now using this environment as part of my portfolio for when I graduate. I am looking to improve this further. Let me know what you think and provide good constructive feedback please.

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If you like my work please visit my website @ http://davidkeymer.wix.com/davidkeymer3d

Replies

  • Kel-Shaded
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    Kel-Shaded polycounter lvl 6
    Really nice, my main criticism is that the whole scene feels very 'samey' what I'd like to see on it is..

    1. Add a ceiling
    2. Break the ceiling and have it day time outside, so the scene is actually underground
    3. Add a light pillar from that break, this allows you to make a show of more complicated lighting conditions (preferably have some of the light pouring in to the pool so we can see to the bottom there).
    4. Experiment in this new area, You'd have different environment conditions here so allows you to have variation of light, weathering and foliage that should break up the scene a bit more.
  • Kimon
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    Kimon polycounter lvl 6
    The envo looks nice, but I think the title and program logos etc takes up way too much space right now. All text should probably be half the size it currently is.
    And I don't really feel that you need a title at all. Everyone can see that it's ruins, no need to take up precious screen space stating the obvious.

    That's just my two cents.

    But like I said, the envo itself is looking pretty great! :)
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