can we see some texture flats? Good character but its hard for me to differentiate materials. Seems like everything is equally shiny and shares the same specularity/glossiness. But that being said, i love the design and great amount of detail here
Not updated here for a long time. Been back over the Lizzy charater and rendered in Marmoset so I thought I would post the update. Up the resolution of the face and overhauled the textures and materials. Couple of bits need improving (mud, upperbody etc) Will do that if I feel like coming back to this.
I created a substance in substance designer for a quick way to make generic realistic eyes in Marmoset. The above image took less than 2 mins to setup.
The substance handles everything in a tweakable manner for the Iris and Cornea. EG - tweakable sliders, colour changes. All that is needed to work is two spheres with UVs orientated the correct way. Any feedback, improvements and suggestions welcome.
Replies
Any feedback so far is always welcome
WireFrame
Bump Maps
High Rez can be found:http://www.davidconnely.co.uk/images/2014Images/HighRes_Images/LizzyFinalv2.jpg
I created a substance in substance designer for a quick way to make generic realistic eyes in Marmoset. The above image took less than 2 mins to setup.
The substance handles everything in a tweakable manner for the Iris and Cornea. EG - tweakable sliders, colour changes. All that is needed to work is two spheres with UVs orientated the correct way. Any feedback, improvements and suggestions welcome.
Its free to download from here. http://www.davidconnely.co.uk/Free_Substance_Eyes.html
There is a video which includes how to set it up for Marmoset, never realised I said "Errm" so much! Apologies!
WIP for a new character I've got in mind. Started with the props.