Hello everybody! I'd like to share my last work with you. I worked in my spare time to make a fan art of Vi - League of Legends using some concepts of Paul Kwon.
Hope you enjoy the result!
I feel like the metals are just a tad too samey all over though, maybe some differentiation between the blue and gold in specular value and surface texture in the diffuse would just help to pull the metals out from the leathers, which actually to me are reading the same as the metals right now - especially the silver corset parts on her torso.
I probably would have pulled back the saturation of either one of the blue or red on her knuckles as well - just have one dominant primary down there as 2 of them are fighting for attention right next to one another.
Other than that, the presentation video is awesome - love it!!
What I don't understand is; how can you put in so much details on her face or on her torso when they're like only 400k poly !? To sculpt in skin pores, usually I have to subdiv a head until almost 2m poly.
I have a feeling that this is just going to set at the top of the forum for a few weeks. And rightly so, your work has inspired me before, but this is on another level, its awesome man.
Daaaaayum! Crazy amount of little details. The major shapes are super nice though. Seems like it reads well from far away from what I can tell making it smaller too.
What I don't understand is; how can you put in so much details on her face or on her torso when they're like only 400k poly !? To sculpt in skin pores, usually I have to subdiv a head until almost 2m poly.
I am wondering the same thing. The first thing I noticed was the vert count in zbrush and was just like wow, and then how.
Show us your texture flats !
Show us your texture flats !
Show us your texture flats !
Show us your texture flats !
Show us your texture flats !
Show us your texture flats !
PyrZern/RaptorCWS:
If you look closely in the sixth image, you can see the BumpViewerMaterial in the Material Slot... I guess, if he only has that amount of Points in his mesh, he used that to get the small detail.
@timgrossmann I haven't tried using BumpViewer Mat, but I take it the extra sculpting details was painted ? If so, how can you bake out the MatCat ? I thought only Vertex Color comes out.
@timgrossmann I haven't tried using BumpViewer Mat, but I take it the extra sculpting details was painted ? If so, how can you bake out the MatCat ? I thought only Vertex Color comes out.
Is actually a bump map texture generated real-time when you start bnw information on the sculpt with the material active.
And yes, you can bake out the info.
Thanks a lot guys. Appreciate each words here. I will to do a breakdown soon I post here for you.
Adam Fisher - Hey man, thank you! Do you asked about the modeling or animation hair? I love your works.
Hazardous - Great points man, thank you! I agree with you about all and I confess that needed more attention inside marmoset. I used many your works as reference, thanks for inspiring me.
PyrZern / RaptorCWS - that character in Zbrush is decimated because was very hard to see all pieces at the same time
Thiago Vidotto - hey man thank you, nice to see you here.
Sorry for being that guy asking all the questions, but I'm really trying to understand the concept :P
If you decimate the mesh, then you can't bake out the vertex color then ? Actually, wait, if you paint bumpmapviewer, then you can't paint it color either O o?
Replies
Some thoughts....
I feel like the metals are just a tad too samey all over though, maybe some differentiation between the blue and gold in specular value and surface texture in the diffuse would just help to pull the metals out from the leathers, which actually to me are reading the same as the metals right now - especially the silver corset parts on her torso.
I probably would have pulled back the saturation of either one of the blue or red on her knuckles as well - just have one dominant primary down there as 2 of them are fighting for attention right next to one another.
Other than that, the presentation video is awesome - love it!!
What I don't understand is; how can you put in so much details on her face or on her torso when they're like only 400k poly !? To sculpt in skin pores, usually I have to subdiv a head until almost 2m poly.
I am wondering the same thing. The first thing I noticed was the vert count in zbrush and was just like wow, and then how.
Show us your texture flats !
Show us your texture flats !
Show us your texture flats !
Show us your texture flats !
Show us your texture flats !
Just how :O
PyrZern/RaptorCWS:
If you look closely in the sixth image, you can see the BumpViewerMaterial in the Material Slot... I guess, if he only has that amount of Points in his mesh, he used that to get the small detail.
Love your Work Gilberto!
Thanks for sharing
Is actually a bump map texture generated real-time when you start bnw information on the sculpt with the material active.
And yes, you can bake out the info.
Take a look at the video below
http://vimeo.com/33068445
O
M
G
Gorgeous!!!
:thumbup::thumbup::thumbup:
More of an inspiration really, fantastic work man!
That's amazing. Now I want League to have that level of quality for their characters and be 3rd person
congrats!
Adam Fisher - Hey man, thank you! Do you asked about the modeling or animation hair? I love your works.
Hazardous - Great points man, thank you! I agree with you about all and I confess that needed more attention inside marmoset. I used many your works as reference, thanks for inspiring me.
PyrZern / RaptorCWS - that character in Zbrush is decimated because was very hard to see all pieces at the same time
Thiago Vidotto - hey man thank you, nice to see you here.
cheers
Man thats magnificent.
Just for clarification...
At step #2 I assume you used a program like 3ds max or maya to create the highpoly retopology? (not zbrush). Then add details in zbrush.
Sorry for being that guy asking all the questions, but I'm really trying to understand the concept :P
If you decimate the mesh, then you can't bake out the vertex color then ? Actually, wait, if you paint bumpmapviewer, then you can't paint it color either O o?
Mind = blown