Hi polycount, I'm new here and I thought I'd introduce myself by posting some of my work. I'm an aspiring concept artist, here's a few things I did recently. Critique is always welcome!
A few whimsical robots:
Character sketches I never finished:
And here's a concept for a project I'm working on:
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I think its a step forward, but its not where I want it to be yet. The biggest issue I had with the previous transport cell was that it looked like one solid object when it was supposed to look like three. Now it looks like three objects next to each other, when it should look like three objects in unison as one object. Which is a difficult balance to strike I think.
The vent/engine things on the bottom look formless. And the overall appeal of it looks more like it belongs in Area 51 than anything. This still has work in it left to be done on it. Expect variants of the machines skin later.
Here's some variants of that forklift from above, as if they were sold for public/commercial use.
Foes anybody have any advice on how to do good prop design conceot art? i've been really getting into that subject lately. I bought a digital magazine with a simple tutorial from brian sum on how he does his gun designs, and I'm meeting with some amount of success from that, but I'd love to hear from you guys any advice you might have.