I've been trying to get SSAO working in my scene and I just can't. From what I've been able to surmise, you need to have a post process volume and turn on either Ambient Cubemap and/or the Ambient Occlusion setting by adjusting their radius/intensity, but it ain't happening. I also tried turning on AO in the Lightmass settings with similar results. What am I doing wrong?
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If you want your AO texture to be visible, multiply it by your diffuse and plug the result in your base color input inside your material. Note however this is an incorrect behavior regarding PBR materials.