Hello,
Whenever I use an alpha mask and the drag brush to "stencil" on detail to a sculpt it somehow deforms the mesh, the larger the drag size the larger the deformation.
Also, when I try the same method in projection master, I get a strange result that looks something like inflation and artifacts on the sculpt.
Am I missing something simple here that would avoid these issues, a brush type or setting perhaps?
Regards,
K
Replies
I had similar problems with stencil- 'pixelization', even with 2k map.
Projection master is OK in some cases but most of the time I use simple 'dragrect' stroke and alpha or just stencil.
And I always turn on automasking>backface mask.
Show some screenshots.
Here are a couple of screens grabs, the first shows the aforementioned technique and the second is what I am getting from projection master:
cheers, K