Hey Everyone!
My name is Yolanda. I am a Media Arts and Animation student. I'm currently working on my portfolio and would like to get some feedback on what I have created so far. I that know my work still as a long way to go. So, please feel free to leave me suggestions, critiques, links to tutorials and whatever else you feel is necessary. I would really appreciate all of it.
Thank you for checking my stuff out!
Replies
first picture: Models look nice and it looks like you put effort into the scene, but it really lacks proper textures.
my biggest problem with the second one is that the whole scene is poorly lit, the heavy shadows make it impossible to make out any details, so you should add at least one more light. Over all it's pretty simple. Also the chair is going through table for some reason.
third: The model is nice, but everything else (textures, lighting ect) is lacking. This appears to be the major problem with your work so far, the models are the only strength they have, and that's less than half the work.
What exactly does the school program you're taking involve? I don't see 3D in the title, is it something everybody is learning or just you in particular? And what software do you use? I did 3 semesters in 3D animation and in just our 3dsmax class we learned about the basic map types (including baking normals), mental ray, and basic lighting by the beginning of the second semester. What I'm saying is that there isn't much value in churning out a bunch of random models without learning everything else.