Hi Polycount Forum!
I'm writing to ask, what's the best way to get off a skill plateau?
Recently I've been trying to push myself in new directions and feel like I'm not getting better just getting stuck and frustrated.
Any feed back is welcome, thanks for any and all help!
Replies
Hopefully someone else can chime in.
I very much agree on posting work here for crits, and be as revealing as possible. That said, I'm a hypocrite for not making any WIP threads for a while..
Learning new techniques or software can also help as long as it's not used as an excuse to stall
have to agree with the new techniques and software, using mudbox made be better with zbrush, Maya better with max, just gives you a deeper understanding of what you are working with and different approaches.
Observing, Learning and practice is fundamental for the advancement of your art, self and skill.
Preferably something you know you suck at. Then really really go 'all in'.
This
So taking a quick look at your portfolio I am seeing that the most challenging single prop on there is probably this helmet.
Right, so I am assuming that this is the "skill plateau" you are referring to? Punch knife, helmet, shield, totem pole, etc.. My advice is to find something more challenging to do, which shouldn't be hard,(not super tough to find concepts, or military guns/vehicles, or fantasy ZB stuff, (Skyrim concept art book) to do) or to actually complete a whole armor set instead of a single helmet or shield, (EXAMPLE BELOW). The room for improvement alone is vast, and honestly it doesn't look like you have made the effort to see what others are doing.
Create more challenging assets!
It may be useful to be very specific about what you want to improve in as well. Something like "why can't i model better?" is not a goal, and when phrased "i want to model better" is a terrible goal. You need to be specific with yourself "I can't model mechanical parts" or "I don't feel confident modelling hands" are much better, specific goals. Setting real, attainable, actionable, and specific goals for your brain to focus on will help push your art forward.
practice, practice, practice (specifics, specifics, specifics).
for example, I bad at drawing horses. I need to do studies, so I am more confident while drawing them.
sample:
This! Do something a bunch! Model screws all day for a week. Then take a break for a couple days and model a screw. You'll find you've developed your eye more for it and speed as well.
Another thing I find myself doing is if I'm working on a giant personal scene that's all next gen'd up or whatever I'll do a quick hand painted sword or something totally left field. I find often that the left field thing ends up being a home run and the larger project ends up being safer and more typical. Not sure why. Maybe it's a scale issue and allowing myself to take leaps more or something.
I say practice a crapton then take a weekend off. You'll notice improvements.
Keep learning, keep working, talk to people, go h.a.m.
Also agree.
All forms of art practice aid all other forms of art practice in some way. Perhaps another workflow or subject forces you to think about perspective more, or makes you evaluate color theory more than you have before.
Those skills will then transfer in to the other work you do.
It's good to specialize but diversifying can help your specialization!
I've started pushing myself to break some bad habits and will be starting to focus on larger more challenging projects.
Yep