Hey dudes, here is my thread where i will post updates. All your critique and feedbacks here, please. Help me make this model better.
Now i m working with polishing textures in fact reflectivity and roughness to make materials more interesting. I have not work with lights and pose yet. At first i decide to finish the materials. Please halp with your feedbacks.
Here is some old highpoly shots and last marmoset scene update:
![image.png](http://rghost.ru/54512072/image.png)
![image.png](http://rghost.ru/54512260/image.png)
![image.png](http://rghost.ru/54512248/image.png)
Replies
Anyway i should do something with its specularity.
Forgot to remove newton rings from black areas.
Waiting for your ideas.
Any more ideas?
Yep, i did it over Jaem Kim awesome concept. It already has SSS but im afraid it can be too strong. I will try to add a bit more. Thanks, dude!
so repose it and be even more awesome!
I have not work with pose till i finish materials. Today evening start working with lightning and pose. Anyway agre with you. 3\4 T-pose is not good. Thanks!
Yep, its all caouse secondary reflection "newton`s rings". I decide to remove it and tweak materials using your picture as material reference. Anyway i can add this effect in photoshop.
So here are some small results with textures. If you guys can check it and give some feedback and how to make it better it will be awesome. Now i start creating pedestal. Searching for references. It can be fallen tree or rock, i dont know.
Not sure if you need it, though. Your call.
The pedestal is also can be background specific, from a desert boulder full of brown grass to the mossy rock in a bog.
yep, but in fact i even dont know what kin of creature is this, lol. I think its a cave\dungeon creature living near the water like crab. Hmmm... Anyway slime and dirt, maybe moss is a great advice. Thanks!
Thanks, dude!
Now working with rock pedestal. Will post it as soon as finish it.