I'm used to modelling in Blender, but I'm evaluating Maya LT to see if it can improve my asset production speed. I just have a few questions about making the transition.
In maya, is it possible to hide a face or vertex?
When I open a tool screen (average normals for example) can I dock it or force it to stay open until I'm done working with it?
In Blender, I can add edge loops with crtl + R. Can I bind a hotkey in Maya to do they same?
In Blender, I can cap the end of a cylinder by extruding, and then pressing s , 0. How would I do a similar operation in Maya?
Thanks!
Replies
http://download.autodesk.com/global/docs/maya2012/en_us/index.html?url=files/Viewing_the_scene_Show_an_isolated_subset_of_objects_or_components_in_a_panel.htm,topicNumber=d28e15945
Yes. Also you can add hotkeys to custom made shelf scripts, just like in blender.
In my opinion you will gain nothing switching to maya unless you are an animator guy. As I remember in maya you always need more steps and clicking buttons to do simple things. Even custom scripts and marking menus can't help if you simply doesn't have basic tools for modeling and uv maping.
BTW- It's not just random fanboy rant. I spend 2.5 year on maya and after that approx same time on blender.
maya changed in the last year a lot on modeling and uvs... and there is more to come...
but i agree only for modeling there is no need to switch to maya...
electricsauce- I forgot that Maya LT has crippled animation features. You can ignore what I was talking about "animator guy".
Here's a catapult that I made about a year ago in Blender. The main chassis is a skeletal mesh while the wheels are static meshes. Although you can't see it, the chassis imported with a 90 degree rotation and the wheels didn't.
You don't realize how good Blender's modelling tools are until you start looking at other software.