Hello everybody,
I'm writing to you today because I have several problems with UE4.
I'd like to create a reflective material. I tried to follow the pipeline I adopted several times using UDK but I don't know how to link a texture with my SphereReflectionActor. In fact, I was looking for the Texture target parameter in the attributes but this is missing.
image hosting
I wanted to achieve the same result I was able to obtain using the Reflection Vector + Transform Vector workflow in UDK.
Am I using the right actor?
If it is the case, How can I link my RenderTarget texture to my actor?
Thank you very much for your help,
Have a nice day.
Replies
Also reflectivity is tied to your roughness, so for more reflection in the material use lower value in your roughness input of the material.
There's more on this page how to setup everything.
https://docs.unrealengine.com/latest/INT/Engine/Rendering/LightingAndShadows/ReflectionEnvironment/index.html
https://docs.unrealengine.com/latest/INT/Resources/Showcases/Reflections/index.html
As always, thank you very very much for your help. i have no words to describe how much this community has been so kind and helpful over the past months.
Ok after trying a little bit with reflection I'm still not so happy with the results. The problem is that the image reflected on the surface is very poor. In fact, as you can see in the following screenshot, the reflected environment is rapresented by a very "pixelated" reflection. Basically, I cannot get a sharp rapresentation as i could achieve with UDK. I tried different position for mY sphereReflectionActor but I was wondering is there exists a parameter somewhere to define the sharpenss/ resolution/quality of my reflection.
upload immagini