Hi, my name is Olivier and I have been visiting Polycount for a long time, but never posted because I don't have any experience in game art. I have been modeling for animation for a few years now and would be interested in moving to games. The problem is I dont have much experience in texturing, which seems to be very important in the game industry, where they generaly don't split modeling and shading. I am however experienced in generating normal maps and displacement since we use those in animation too.
I have been working for the past two months on updating my portfolio. I have been following the advices I found here: simple navigation, information easy to find, and make the art as visible as possible
http://oliviercouston.com/
Let me know what you think I should improve. Are there too many images? Is the link to my resume visible enough? Should I keep the social sharing buttons or are they too gimmicky and unprofessional ?
Here are some sample images to tease you, hope they are not too big:
Replies
There are various apps out there to help you with auto-unwrapping the models properly until you can do them by hand. As for texturing, I suggest you do a youtube marathon and read cg magazines for cartoonish texturing. Here's a nice example of the unwrap and texture process of a popular animation.
https://vimeo.com/77399216
I don't think there's anything wrong with the images. And on the contrary, social sharing links are only there to increase the speed of sharing cool finds like this so people dont have to copypaste urls :P
Overall these are awesome. Keep it up !
I don't have any problem with unwrapping UVs, this is a task I have to do, I must deliver models ready to shade and rig. I have some experience texturing in mudbox, I just don't have much to show. I'll do what you suggested, I'm going to start a new personal project and this time I'll try to make textures, using some tutorials
Looking at your resume I say your mostly set, but yeah a textured version of 2-3 of these will just seal the deal for most companies. Solid port.
Good luck on your ventures
I'll try to texture a couple models soon, I have a few ideas of personal projects to work on during lunch break, I'll try to squeeze some colors in them.