Home Technical Talk

Auto-key or frame by frame.

So, I noticed something in some of my reload animations. They look off. And i think that is because i use auto key for the frames in-between. So, As a beginner in animation. What would you recommend

Replies

  • unit187
    Offline / Send Message
    unit187 polycounter lvl 9
    I don't completely understand the issue here, but it would be pain in the butt to animate without autokey when you need to make hundreds if not thousands keys for different channels (translation, rotation...).

    As for workflow, first of all I lay down key poses and see how animation goes from pose to pose. I will be very off but should give general idea. Then I start slowly moving away from poses and spread the keys for different channels over the timeline to get away from mechanical feeling and also to fix the timing.
  • Mark Dygert
    I'm not really sure what's going on, unit187 made some good suggestions and I think you should try them out. I also think, if your animation in-game doesn't match what you see in your animation package (max or maya?) then the engine might be reinterpreting the curves or the rotation order of the bones isn't what the engine expects. Baking the animation so there is a key on every frame will solve that issue but could cause performance issues depending on the engine.

    If you end up exporting as Key Per Frame then you don't need to animate that way, you can still have pose keys and larger sections between them that are handled by the applications but when you export it puts a key on every frame.
Sign In or Register to comment.