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Hello I'm Paris! I'm a 21 year old recent graduate having studied Computer Animation Arts in the UK. I'm mostly a 2D artist and a wannabe concept artist but I'm trying to improve and get better at 3D stuff too - specifically texturing and matte painting.
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Hello I'm Paris! I'm a 19 year old student currently studying Computer Animation Arts in the UK.
I'm mostly a 2D artist and digital painter but I'm trying to improve and get better at 3D stuff too.
ZBrush sculpt that I'm going to take further eventually - mainly with feathers! My friends have given me a few ideas about how to tackle them.
Almost complete low-poly bust of Sam from Moonrise Kingdom. Just need to do the stripes on the hat and then I'm done I think! I've started modelling a Susy to go with him too.
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I also did a sort of blockout for a larger piece...
Felt like trying out a Disney screen-shot paintover today - it was a really worthwhile exercise! I could see how doing quite of a few of these could really help your understanding of light and colour - forces you to focus on only those things as the form is more or less there.
And I finished this today - felt like drawing some cats and making 'characters' of them and pushing them a bit.
I really should get on with assignments now!
Anyway, keep it up because I'm keen to see more.
I got to play around with a projector for a bit for a uni project but the 'tights' were the only decent-ish thing to come of it!
That weird mask thing is based off Hikari Shimoda's work.
It didn't come out that well projected but still looked kinda cool and scary...
A character I've been modelling in Maya for a bit - reworked her face a lot the other day. She still needs an awful lot of work!
Another Disney paintover - not finished yet but I'm getting frustrated with it so I might move on to other things.
Another a quick experiment into mixing 3D models with a little bit of Photoshop paintover. It's your house from Pokemon Black/White.
Modelled this as I found a sketch on my computer - ended up coincidentally looking a lot like one of the dogs from UP though. 570 tris.
Started work on another paint-over - this time from Paprika.
Finished texture for Sam! From the side/back it's relatively crude but seeing as for the final illustration you'll only see him from pretty front on that's ok. I can always revise the texture later for a 360 if I figure out a nicer way to tackle the details on the back. I started and finished rigging him, ready for posing and turns out I don't have nearly enough topology...or more accurately I've placed the elbow topology badly. The way I placed it (right by the cuffs) looks nice in the T-Pose but unfortunately doesn't bend very well to mimic the pose in the Moonrise Kingdom movie poster - so I'll fix that.
And some more work on my character Lucille. I've remodelled the jumper, legs and hands from the previous post, minimised some polys in the hair and I'm gonna try and build a proper fringe with alpha cards. Not sure, it'll be my first time doing hair so I'll give it a go.
Finished the Paprika paintover!
Little bit of prop design with Cactus':
Started learning AfterEffects - been using it in assignments just to do simple editing things but found out it had a cool puppet tool!
Doodle:
WIP I've been working on for a few month around assignments:
Here's some stuff from a group project I'm working on with 3 other students at the moment. It's called 'Day to Day' currently, and is all about missed connections...like I'm sure there's people you walk past everyday at work or school or at the bus-stop who you just don't notice but are on the periphery of your life! So it's about finally noticing that person and involving them at the center of your life Something like that! It's a sweet short romance on a staircase effectively! I'm heading the art direction and producing concepts and stuff like that as well as working on storyboards and cinematography in tandem with the director. I'll also be modelling some assets and props as well as texturing the entire thing!! I can already sense my hand hurting! haha :
Some brainstorming for the male character in our piece - not posting everything as trust me, there's too much!:
There's a principal staircase so we decided it needs a fancy banister:
And a quick environmental paint to work out what the inside of the apartment building looks like...
Did some draws for Daily Spitpaint on Facebook - all of these half an hour for various topics:
I'll be moving onto some 3D stuff soon - yes!
A component of the brief is also doing a bust of your design sooo I'm trying my hand at modelling! There's still a lot of work to do on this...
Some butterfly iterations for the student film I'm working on:
And a caricature of one of my lecturers for a small contest at uni:
I've also started learning Arduino programming which I'm finding very interesting! I'm currently trying to get Maya to 'talk' to the Arduino - weirdly enough I've managed to do it the other way round first oops so now to swap that round haha
This ended up being what I handed in for my modelling assignment:
More graduation film work:
Doodle:
This is the start of a design bible of sorts for a competition - I struggled getting into the mode (we're entering a pitch for a short film about a puppet with blood cancer?) so I started out with some puppet-fications of my team!:
Some miscellaneous stuff for another pitch where our idea fell through:
A matte painting for my graduation film - mixture of photobash and hand-painting to create something that hopefully looks entirely hand painted haha:
I started having a play with creating tiling sculpted textures for our graduation film. The environment is set in a brick building so for an initial test I sculpted some bricks, arranged them in Maya and banked the maps.
Our team felt the results worked well so I redid it with some more care:
Some handpainted wood:
Some butterflies for the graduation film - not too much detail as they're all pretty far away from the camera (the tiny butterflies) and I wanted them to be these really broad expanses of colour so they were as readable as possible.
Brief hiatus over! I finally finished my graduate film with 3 very talented team-members - you can see the final thing here! This means I have now finished university which is exciting and scary as I'm doing the whole job hunting thing now!
Well not quite yet, my team and I got into a UK competition called BFX! It's the principal VFX competition in the UK for students, interns and young graduates and we're one of 8 teams that made it! We're approaching half-way in the competition so it's all systems a-go! I've been doing some modelling, texturing, shader development for VRay and will be doing a smidge of mattepainting, comp and 2D effects later phew!
Here's various concepts and bits and bobs I've made for the film so far:
And I've started a small model which I wanna hand-paint (based on a concept by Cory Loftis):
A little suggestion would be to post more wireframe, there are some pretty amazing artist there that could give you tips on this too
looking forward to see more!
After a busy busy seven weeks I am proud to say I've finished another film with my friends It was part of the BFX competition in the UK and for the blood cancer charity - Anthony Nolan. There were a lot of stress, tears and 'why are you doing it this way?!' but it was also really really fun to make and I'm sad to see all my team-mates go.
[ame]https://www.youtube.com/watch?v=EZpQG-8E16E[/ame]
I storyboarded the piece as well as did some concept art which I've already posted here. I also textured nearly everything in the short, did a bit of shader development and the final credits. I hope you enjoy!
And two drawings
And a photo study: