I am having two separate issues.
First one is not getting soft shadows on a directional light. It seems like no matter what settings I put into the directional light the shadows just stay super sharp.
Second issue is getting displacement to work. I got the shader to triangulate the mesh, but It doesn't actually offset the geometry from the height map. Here are the pictures.
Any ideas? Thanks for your time
Replies
for the lights, I didn't look into lighting in UE4 yet, so no idea
I cant upload an image to imgur for some reason...