Hi all, so looking for the tech name used by Valve long ago during Half Life 2 Launch. The Eye Adaption effect but I am sure they used some fancy word for it and also what is the fancy name of it in UDK. (I know its done in post process UDK but one of those moment when you forget the term
in head argh! )
Replies
Hope it helps you!
https://developer.valvesoftware.com/wiki/HDR
https://developer.valvesoftware.com/wiki/Advanced_HDR
Unreal version is this:
https://docs.unrealengine.com/latest/INT/Engine/Rendering/PostProcessEffects/AutomaticExposure/index.html
Edit: The Valve links above don't work for me.
https://developer.valvesoftware.com/wiki/Env_tonemap_controller
which controls brightness (eye adaptation)