Hi Polycount,
Having a weird issue that I've not come across before. My rig is all gravy inside Maya, bones inside the body etc, joint orientations appear to be fine. But when I export (using ActorX) to UDK, and I open the skelmesh in the AnimSet Editor the skeleton is flipped outside of the body, so the animation naturally totally screws up.
I've tried the 'Skel Mirror/Mirror Flip Axis' things but they don't actually seem to do anything.
Any ideas?
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EDIT:
FIXED:
The local rotation axis of my reverse foot bones and my face bones was screwed, I baked the animation, deleted the problem bones and then reexported with ActorX and now it works