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Armor Technical Question

f1ey
polycounter lvl 7
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f1ey polycounter lvl 7
Hello guys
wanted to ask about it, I make some shoulder armor piece but I tottaly not happy with some details, can you help me how can I did more accuracy result with those things I stroke it with blue line -) I just mask and infate but got some thing what me didnt like
ShoulderArmor_zps86136f9d.jpg

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  • Vertrucio
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    Vertrucio greentooth
    Use the curve mask to mask an area and then one of the panel or extrude tools/functions to push things in or out.

    If you're having issues with polys, it's likely you just need to subdivide higher. Although others more experienced with zbrush might know a way.
  • stevston89
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    stevston89 interpolator
    You need to either retopologize or use dynamesh to clean that up. It is essentially stretched geometry. Personally I prefer to build stiff like this out cleanly in Max ( or any other modleing software) and then take it in to zbrush so I don't have to clean up so much.
  • f1ey
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    f1ey polycounter lvl 7
    Hi guys and thanks for advise, my thanks to you all abit late but I want ask some more
    and this what I'm looking for clean line and strokes, any idea can I get same result in zbrush w/o any other soft
    3DCharacterArtforGames-Vol_1-720P-0-51-46-042_zps59de71d8.jpg
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