Hello all,
This is kind of different from what I usually do/want to do (cough* games*cough) but I figured I'd share it. The project was for an advertising agency for a piece of software called release automation.
Basically my job was to work with a script and come up with the storyboard, visuals, and the actual animation/final rendering. Here's one of the roughs that was before sound was finalized (I wasn't in charge of audio, and imo I think the sound fx were a little overdone)
It was fun to work on though and I learned a lot having never really messed around with rendering and animating like this in 3d studio max, and there's probably a million things I'd change but that comes with the process vs deadlines I figure.
Anyways here's the video!
https://www.youtube.com/watch?v=oGeilNtrgf4
Replies
It's actually like that in games, as well - the voices are recorded long before the game's art has progressed past the rough concept stage.