Figured I'd start a new thread for this guy since I'll be making a lot of updates. I started working on him just before the comicon challenge but now I am back on him and going to finish this time
. Crits and comments welcome.
this is my latest progress
heres the full character blocked in from a few days ago
Replies
- the hood lays in a very wierd way on his shoulders. It looks like it's carved out of stone, it should be flatter. Check references to see what I mean.
- The small patterns on the armor may be a very bad idea unless they are very subtle on the final model. They make the armor too busy .
The way you have the abdominal area of the armor now, it would severely limit his movement and ability to fight since he can't bend down, or even rotate his torso to get in a proper swing of the sword.
This is why you see a lot of real armor have the abdominal portions of armor segmented, or they are wide at the waist. Often times, the joint you see as the waist joint on medieval armor is actually above the waist, with a wider movable part covering the pelvis and upper leg.
@Vertrucio - good points! Didn't really think about that. I didn't design the concept but maybe I can make a mod or too without loosing the integrity of the design.
Here's the concept by the way. Probably should have loaded that up first .
thanks for the feedback!
Note how the two pieces in this example overlap, allowing some degree of flexibility without sacrificing protection.
Made some updates to my knight. Thanks for all the input so far everyone