I hope this is the right place for this.
I've only recently picked up Marmoset Toolbag so after spending all my time rendering inside of Zbrush I'm now trying to get my head around exporting meshes and textures.
The problem I'm having is when I try to add UV's and export a low res mesh.
The left image is my first sub division exported out of Zbrush without Uv's. I assume this is what I need as a base mesh with the extra details added with a normal map. The right image is what happens after I've been into UV master and exported the mesh again now with the UV's set up.
I'm not sure if I'm doing something wrong or if their is a way to fix this inside Zbrush? Hopefully some of you guys might be able to offer me some advice.
Cheers, Ste.
Replies
"Do you have Mrg (Merge UV Coordinates) enabled in the Export panel?" -dustin brown
or import into your modeling package and then export from there.
check this thread out, maybe it's the same problem
http://www.polycount.com/forum/showthread.php?t=114412
I can still import high res models without any issues so I can just use those for now.
Thanks again,