Hi everyone,
I'm wondering when making a modular 3D asset, which method is best?
Exemple with this image.
Creating a detailled 3d model with a texture with no normal
or
Creating a basic model with a texture and it's normal map?
Knowing, the asset is always about 3,5m above the ground. So a normal character (1,80m) never sees it right in front of him and is repeated like 45 or 50 times.
Which one is less expensive in GPU ressource?
Thx
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