Hi guys, im Solye and what im going to show you it's my first (maybe horrbile) first try on 3d modeling. Im posting this here in order to receve feedbacks and tips to improve my skills over time.
Thank you for reading and partecipating!
Here's what im working on at the moment:
I was doing it just to get used with Zbrush following some head sculpting tutorial but i ended up messing around without paying attention to what that dude was saying (it had to be a realistic head at the beginning) so i just kept having fun and improving my confidence with the program.Since i ended this far i thought i could share it with you and start collecting some feedbacks and opinions about it.
Replies
Assuming we're taking this to final completion, we're gonna need a piece of concept art or something to explain what the eventual whole character will look like.
We're not stopping at sculpting, we're going all the way to texturing.
It's good to get used to an obtuse program like ZBrush, but staying in that rut of messing around becomes potentially an issue of not becoming a useful artist in any game devleopment pipeline. Great work, but if I can't stick it into a game engine, what's the use?
And this is the first phase of my work, something's not good i think, but i don't know what...
Second use a different material. The material you are using currently is just hiding all of the mistakes and you can't really understand the forms. I recommend something like basic material or basic material 2 until you get a good material.
@slosh thanks for your help. Im already using real reference to build this body shape
Been busy this days so i just extruded those arms (im already feeling like improving everyday little by little learning new things). I posted this before starting sculpting some details to receve some feedbacks reguarding proportions...
But, the overall forms are problematic. You're not following your concept. Look at the shape and silhouette of your concept, and look at your sculpt.
In the concept, he's pretty rectangular. From the armpit to the waist and down to the feet, it's just a straight line down. In your sculpt, you have his shoulders way too wide.
I also noticed you're trying to throw in muscle even this early. Don't, focus on getting clean shapes that you can build muscle on top of. This is a very cartoonish character so having solid shapes to build on is pretty important.
To that end, drop down to the lowest subdivision level and focus on getting that shape first. The biggest problem new sculptors have is they jump to doing detail at high subdivisions much too quickly.