Hi again polycount. Ive mainly stuck to making vehicles in max but I wanted to make a mountainous scene with a sort of "deadly road" on it. Im looking to make something like this:
And even though ive tried searching I havent yet found any idea on how to go about it. Any advice would be appreciated.
From what Ive seen many people use a plane and add some sort of displacement map to it but Im not sure if this would work.
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/SM would kind of simulate how the engineers built that road, so you'd get a similar result
//It's carved into the terrain, so you should be able to finagle some good results from it
Height maps work well if you can find one that suits your needs, or try a heightmap generator.
Once you have the map applied to the mesh, add a "Displace Mesh" modifier. Use "Custom Settings" and "Subdivision Displacement" to increase the level of detail. To increase power, increase the value next to displacement in your material, then click "Update Mesh" in the "Displace Mesh" modifier. If the geometry is too spiky, increase the blur in the map settings, and update mesh.
As far as the plane goes, what do I do there, no segments? I need to be able to modify the terrain a lot. Thanks so far
Edit: ok well this is as close as Ive been able to get. Google earth seems to keep getting a big dark spot on a huge chunk of it. What can I do with these?
Maybe after creating your terrain and your road, this will help as well: http://www.scriptspot.com/3ds-max/scripts/ant-stitcher-fast-and-easy-way-to-connect-two-meshes-in-3ds-max