Hi guys...I just installed UE4 and swarm is failing. I had this problem with UDK before and it just started happening suddenly in any version of unreal I used. It did used to work a long time ago, no idea what changed
I tried reinstalling, tried disabling all firewalls, tried setting to high priority in task manager... Basically I tried everything I could find after extensive reinstalling and researching the issue. The old swarm used to crash the editor but in UE4 it just fails without a crash. I would really appreciate any help, I'm totally out of ideas.
Thanks guys
Replies
One time I had swarm failure, I accidentally set the light map for a static mesh to 6432 (should have been to 64 from 32)
Then, this other time I had much too complicated meshes (lots of floating geometry) and it would crash lightmass.
Starting up SwarmAgent ...
... registering SwarmAgent with remoting service
... registering SwarmAgent network channels
[ERROR] Channel already registered, suggesting another SwarmAgent or client is running.
[ERROR] If you feel this is in error, check your running process list for additional copies of
[ERROR] SwarmAgent or UnrealLightmass (or other client) and consider killing them.
[ERROR] Sleeping for a few seconds and trying again...
[ERROR] Channel already registered, suggesting another SwarmAgent or client is running.
[ERROR] If you feel this is in error, check your running process list for additional copies of
[ERROR] SwarmAgent or UnrealLightmass (or other client) and consider killing them.
[ERROR] Sleeping for a few seconds and trying again...
... initializing SwarmAgent
...... checking certificate
......... certificate check has failed
...... initializing cache
......... using cache folder 'C:\Program Files\Unreal Engine\4.0\Engine\Binaries\DotNET/SwarmCache'
......... recreating SwarmAgent cache staging area
...... initializing connection to SwarmCoordinator
......... using SwarmCoordinator on RENDER-01
[PingCoordinator] Determined that we couldn't ping the coordinator
[PingCoordinator] Coordinator ping failed
......... SwarmCoordinator failed to be initialized
...... initializing local performance monitoring subsystem
...... local performance monitoring subsystem initialization failed
I had do jump through some hoops and download some "patched" files for swarm from the UE4 forums to get distributed bakes working correctly. If that's your issue, I can dig up that stuff when I get home.