Hello all,
So at last I'm trying to get more serious about learning how to make meshes for my characters; I'm always struggling with this. But now I am planning to create some characters that I would like to animate.
So first is a talking worm, this guy is going to be a central figure in this project. He needs to be able to show all sorts of different emotions, so I want to make sure that I will have the right mesh flow to make that possible.
So first question for you guys would be if you think I´m heading in the right direction with his face, the rest will follow I guess.
If you have any suggestions I would be very grateful to hear them.
Thanks in advance.
Regards, Robert
Replies
http://www.polycount.com/forum/showthread.php?t=80005
I would say work on the body, the arms need work:
http://www.cgmascot.com/design/modeling-animation-test/
Both of these will make you a god, take the time you'll be happy you did keep us posted.
I should have mentioned that I already read the first link you suggested and I will go back to that thread once in a while for sure, just to have all those considerations sink into my little brains; very useful information indeed.
I just want to have conformation whether I made major mistakes or not and hear some thoughts about how to improve the model.
The second link I never saw, I will certainly go trough all of that.
Thanks a lot for helping.
Kind regards, Robert