I have a high poly and a low poly whose retopology was created from the high poly. The low poly has UVs. How do I get the low poly UVs onto the high poly?
In UV master, I tried copying the low poly UVs and pasting them on the high poly, but I got an error message; Incompatible UVs, cannot paste the buffered UVs onto this tool.
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Unfortunately the normals from zbrush (I flipped G and everything!) look absolutely hideous in 3ds max. I also tried creating the normals in 3ds max using the process described in a digital tutors video. They still look gash. Xnormal doesn't work for me. Any tips/tricks I should be aware of? Is there a fourth baking option?