Hello all! Long time lurker and have posted a while back. I've decided to start my own sketchbook in the hopes of trying to create art regularly. At the moment i'm currently studying at Playgroundsquad UK and enjoying it despite the early classes being a little too easy for me. I would love any criticism to help me move forward! Thanks
Today i modelled this plane using Curves for an assignment given in class. We then had to attach the seperate pieces together using the poly tools. I've been spending this week learning Maya while coming from a 3dsmax background. Slowly but surely, i'm getting hang of where the tools are
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[SKETCHFAB]27ac62f1becb432c820908194d586d2c[/SKETCHFAB]
He looks decent at the front but on the side it looks like he's got a stick shoved up his butt or something :poly122:
you should define the Shoulder Blades, Butt and neck more - even if it costs you a couple polygons more. Sillouette is the Key.
also you arm sits to far in the middle of the torso- it should be slightly in the back.
here i made a fast scetch that should hopefully help you out- the line to the right is an exagerated display of the body curvature.
Hope this helps you out! =D
My Unwrap
I spent 5 weeks working with a group to make a small game with the only limitation that it had to be a virtual card/board game. I was mainly responsible for all aspects of the environment and i also created a new monster model that replaced one that another team member had made.
Some in-game screnshots
Just a little update on the echo device. Done with the highpoly and baked it onto a low poly mesh. Some things i still need to fix with the baking but overall, i feel that it's done. Will be moving onto texturing this now.
Have a few more things to add/adjust but i think i'm happy with how it came out in general. It was mainly done to get myself acquainted with UE4