Hard Surface Modeler
Do you yearn to work on some of the best known titles published each year? Are you one of the best artists out there? Are you interested in joining Liquid Development, an industry leader in creating art, animation, and effects for the game industry?
As a Hard Surface Modeler, you will have the opportunity to leave your mark on multiple exciting Sci-Fi and Fantasy next-generation console and PC titles each year. Liquid Development offers a fun and cooperative work atmosphere, where collaboration is encouraged among the diversely talented team to remain on the cutting edge of content creation.
Here is a brief list of responsibilities and requirements for a Hard Surface Modeler at Liquid Development:
- Create high poly and game-resolution models in 3DS Max or Maya, complete with next-generation materials and shaders.
- Ensure that every asset meets the quality expected, both from an aesthetic and technical perspective.
Please send portfolios to
jobs@liquiddevelopment.com
Replies
These are remote positions.
Thanks,
-Jose
No engine work is required, but it is a plus. We are looking for artist that are familiar with physically based rendering and can create the necessary maps.
We are still looking.
Thanks,
-Jose