I've been putting this together for some time now. Please let me know what you think. I haven't seen much out there about this technique for digital sculpture so I thought I would share. If you find this helpful, or have any questions please let me know.
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[ame="http://www.amazon.co.uk/gp/aw/d/0823003590/ref=mp_s_a_1_2?qid=1396977915&sr=8-2&pi=AC_SX110_SY165"]The Artist's Complete Guide to Drawing the Head:Amazon.co.uk:Books[/ame]
Makes it a lot easier to read forms from reference and makes your sculpting rely on form over cut ins (hisssss)
The way I usually work is swapping around different materials to get different looks at it, then eventually setting up similar lights to my reference taking a screen shot and in photoshop seeing how well they match up. If I see errors in my work, I'll paintover the image of my sculpt in photoshop which really helps me understand what I need to correct and why. This is pretty time consuming though if you have to go back and fourth many times with this, so Using a material where I can move the light around and match it up there will def. help a lot.
The light is much more realistic in Mudbox, with more accurate cast shadows.
The closest thing I could get in Zbrush was by doing a render to get the shadows, however this isn't best because it is not in real time.
If anyone has any way of improving upon any of this I would love to know. Thank you for all the feedback so far.