I'm working on a couple of assets right now that have a bunch of wires, and I have some concerns about baking normal maps on them. Right now, I'm not sure if there would even be any benefits to baking them, because the normals are already facing the right way. If I bake a hi-poly wire onto a low-poly wire, there would be a lot of areas that I would need to adjust to get the two wired to line up. Should I go ahead and bake them anyway, or am I correct in thinking that there is no need?
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Edit:
slosh
IMO normal map should define shape of the model, and after that details, but shape is a way more important. It's a bit an old school to think about NP as a bump map.