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ArenaNet Character 2014

Minovsky
polycounter lvl 6
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Minovsky polycounter lvl 6
Alright this is my first post related to my own work here! I hope this is the right place to post haha.. Im not applying for arenanet simply because I still have alot to learn. This is one of the first characters i've modeled that i have gone so far with, and to say i am quite happy with it. Unfortunatly juggling school work and this project really took up all my time and i didnt have enough time to learn the final steps of completing this test.

I took a few screen caps of, my take on the arena net 2014 test. It is still in the high poly stage. I would love some of you guys to give me some critiques and better yet some tips too! :):):)

I've been having trouble finding outwhere to learn how to bake my character I got as far as retopolgizing and also uv mapping. I've attempted exporting out some normal maps of individual armor parts...

Anyways i had alot of fun doing this and learnt alot! i believe thats all that matters right now!

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Replies

  • silvershrimp
    Your folds are all pretty weak, they need reference, not sure about hardness of the shoes and the knees are a bit indistinct. Proportions on the face look out.
    Everything else seems pretty decent. Not sure about the workflow for that fur that you would have planned.
    Good piece anyway.
  • Minovsky
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    Minovsky polycounter lvl 6
    Your folds are all pretty weak, they need reference, not sure about hardness of the shoes and the knees are a bit indistinct. Proportions on the face look out.
    Everything else seems pretty decent. Not sure about the workflow for that fur that you would have planned.
    Good piece anyway.

    Thanks! A lot !! I did the fur pretty last minute I know u could use image planes and layer them but I haven't had the time to learn that and so I just sculpted it :( I'll prolly play around with the model again later on with the folds! And for the knees I wasn't too sure if I should have them showing as much since she's in such long boots :/
  • jinn15
    i really like the face, really cute face XD and i agree w/ silvershrimp about the folds, yea reference is king
    but i really like your interpretation of the backside, very different and unique! me gusta!! haha

    anyway.. good job!! good luck with the internship!!
  • slosh
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    slosh hero character
    Nice job so far. I think visually, she feels appealing. There are definitely some anatomical issues going on. The armor hides it but I can still see some issues with facial structure, the shoulder area, arms possibly too thin, etc. As some have mentioned, the folds on the cloth draping in the back look very odd and could really use some work. Hopefully its still good enough...good luck!
  • Minovsky
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    Minovsky polycounter lvl 6
    slosh wrote: »
    Nice job so far. I think visually, she feels appealing. There are definitely some anatomical issues going on. The armor hides it but I can still see some issues with facial structure, the shoulder area, arms possibly too thin, etc. As some have mentioned, the folds on the cloth draping in the back look very odd and could really use some work. Hopefully its still good enough...good luck!
    jinn15 wrote: »
    i really like the face, really cute face XD and i agree w/ silvershrimp about the folds, yea reference is king
    but i really like your interpretation of the backside, very different and unique! me gusta!! haha

    anyway.. good job!! good luck with the internship!!

    Yeah i think i should have kept it because originally i had them flaring to the right side and i just used the move elastic to center it so it would be easier to re apologize =( didn't turn out that well though! I kinda wish i get notifications from my own post!! i thought it died Lol!! But thanks a lot I'll definitely fix her up! Your comments are much appreciated.
  • Uberren
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    Uberren polycounter lvl 11
    Looks nice. My only concerns (one of which has been pointed out already) are the folds in the clothing, and the size of the helmet.
    The cloth around the neck appears to be really think, so I find it hard to imagine it wrinkling up the way it does, given it's thickness.
    The helmet also seems a bit too big for her as well, almost as if it's floating. Just makes her head look a bit too big, judging from the concept image.

    Other than that, really nice model :)
  • Minovsky
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    Minovsky polycounter lvl 6
    Uberren wrote: »
    Looks nice. My only concerns (one of which has been pointed out already) are the folds in the clothing, and the size of the helmet.
    The cloth around the neck appears to be really think, so I find it hard to imagine it wrinkling up the way it does, given it's thickness.
    The helmet also seems a bit too big for her as well, almost as if it's floating. Just makes her head look a bit too big, judging from the concept image.

    Other than that, really nice model :)

    Wow now that you point out those too i really do have alot to fix :(!!! haha butits all for the better! haha I realize how its kinda hard to see some problems after working on it for so long xD!! THanks alot! If only i could give yall thumbs up! haha
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