Alright this is my first post related to my own work here! I hope this is the right place to post haha.. Im not applying for arenanet simply because I still have alot to learn. This is one of the first characters i've modeled that i have gone so far with, and to say i am quite happy with it. Unfortunatly juggling school work and this project really took up all my time and i didnt have enough time to learn the final steps of completing this test.
I took a few screen caps of, my take on the arena net 2014 test. It is still in the high poly stage. I would love some of you guys to give me some critiques and better yet some tips too!
:):)
I've been having trouble finding outwhere to learn how to bake my character I got as far as retopolgizing and also uv mapping. I've attempted exporting out some normal maps of individual armor parts...
Anyways i had alot of fun doing this and learnt alot! i believe thats all that matters right now!
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Everything else seems pretty decent. Not sure about the workflow for that fur that you would have planned.
Good piece anyway.
Thanks! A lot !! I did the fur pretty last minute I know u could use image planes and layer them but I haven't had the time to learn that and so I just sculpted it I'll prolly play around with the model again later on with the folds! And for the knees I wasn't too sure if I should have them showing as much since she's in such long boots
but i really like your interpretation of the backside, very different and unique! me gusta!! haha
anyway.. good job!! good luck with the internship!!
Yeah i think i should have kept it because originally i had them flaring to the right side and i just used the move elastic to center it so it would be easier to re apologize =( didn't turn out that well though! I kinda wish i get notifications from my own post!! i thought it died Lol!! But thanks a lot I'll definitely fix her up! Your comments are much appreciated.
The cloth around the neck appears to be really think, so I find it hard to imagine it wrinkling up the way it does, given it's thickness.
The helmet also seems a bit too big for her as well, almost as if it's floating. Just makes her head look a bit too big, judging from the concept image.
Other than that, really nice model
Wow now that you point out those too i really do have alot to fix !!! haha butits all for the better! haha I realize how its kinda hard to see some problems after working on it for so long xD!! THanks alot! If only i could give yall thumbs up! haha