I need help deciding on which one I should go with, as I am not going to university and going to spend the money I would be spending at uni on these tutorials I want to get the best possible help with 3D, I know my basics with max and relatively advanced with Photoshop, I would just prefer learn myself from the comfort of my own home whilst also saving around £30,000+ in debt that I would end up paying back at some point.
so if any one can point me into the right direction, another alternative solution would be getting a loan of about £1500 and just pay yearly on both sites and learn as much as I can, but that is the problem of paying it back in time etc.
I'm eager to learn and expand my knowledge of 3D and even 2D, hopefully pushing myself towards level design or prop artist.
Replies
I used to be subd to 3d motive, great tutorials, learnt a lot.
Tyson Murphy's hand painted sword tutorial was great, really kicked off hand painting for me.
Check out CGworkshops too, i've been eyeing off a few courses there, but it was just out of my price range when it was viable for me to do it.
http://workshops.cgsociety.org/courseinfo.php?id=477
I know that feel, i was self taught for ages until i maned up and went to uni, best idea ever.
I do get a bit anxious over the cost of it all, but sometimes you gotta roll the hard six, working 2 jobs now so i can stay afloat.
I suggest you first get a grasp on the basics with the stand alone video tutorials like
http://www.cgcircuit.com/course/3d-character-art-for-games
Then when you feel comfortable that you know the workflow you can push it further with an instructor giving you feedback.
You can't go wrong with DT, they just have so many tutorials it'd be impossible not to learn a ton of new techniques. 3DMotive when you need some variety and then Gnomon when you need advanced training.
Oh, and obviously search the Polycount Wiki and the forum threads. I see youve made a few threads with questions too, excellent. Keeps asking questions and learning and youll be on your way to becoming a 3d wizard
http://www.youtube.com/user/3dmotiveHD/videos
http://www.youtube.com/user/DigitalTutors/videos
Keep in mind, the premium tutorials completely outshine the free videos they have in every way imaginable. I've learned so much from both services. I'd also suggest keeping an eye out for the 3dmotive thread here on polycount, Ott occasionally makes a post about some awesome deals.
On a side note I'm surprised none of these sites have resources on the new PBR workflow, I get its relatively new but I'm sure a lot of artists would be interested in training on the subject, similar to 3D motive's briefcase prop for example.
I'd love to have an army teaching Crytek, PBR, Unity 5, UE4, Frostbite, etc, but until someone drops a bunch of
A) Good instructors
Good instructors who have time to do tutorials
and
C) Good instructors who have time to do tutorials that can actually teach
into our laps, these sort of videos are very difficult to create. All the buckets of cash in the world don't matter when it's a needle in a haystack to find instructors who fit the bill and all 3 of the criteria above
But if you know anyone who does fit those bills, send em my way haha! We're small compared to Digital Tutors, but we don't want to rush a bunch of shit tutorials out so we can be the first to churn out content that will be outdated or incorrect in 6 months, OR churn it out fast at the cost of quality.
my favorite instructors have always fell into two camps, people who are really excited and enthusiastic about what they are trying to teach, and the ones that have partial mental breakdowns during the video, following tutorials I still remember gems like
"don't worry I am just talking to myself, no one else will talk to me, I do it every day......" funny thing is I can even remember the exact process he was going through as well.
so in that total breaking of the standard format something can easily cling on, and I can't but help enjoy oddballs.
one of my favorite moments in the UE4 tutorial videos was where he almost said if you think wood is very metallic you are just .......and almost said something akin to retarded then switched on to his professional video maker mode and avoided that red herring.
Get your software:
I would go to autodesk website, http://www.autodesk.com/education/free-software/3ds-max all their products are free for 3 years its seems... your a student. get max, mud, (Zbrush if you can instead of Mud) pay for the $20 subscription to PS, get Cazy bump, or Knald, Xnormal; software done.
Get your engine:
I recommend, https://www.unrealengine.com/ drop your $20 and you don't have to pay a cent more, unless you want up-dates. I say UE4 because it comes with a ton of super pro content you can pick apart... learning is easy and made fun. Or you can go cry, unity.
Get your education:
Don't under estimate the polycount wiki, it will teach you more than most of the Tutorial sites out there, or at least point you in the right direction 99% or the time.
http://wiki.polycount.com/
http://eat3d.com/
https://www.3dmotive.com/
http://www.thegnomonworkshop.com/
https://www.imbuefx.com/
Ask polycout when in doubt.
Get your motivation:
http://www.polycount.com/forum/showthread.php?t=92838
Start making stuff! Finished.
This idea was unthinkable a few years back.
didn't know that, good explanation.