Because I am unable to properly get an advanced rig I've created in Maya into Marmoset 1.10 for showcasing the animation of my creature, I am looking at alternative real-time engines for showcasing my work.
Does Keyshot qualify as a real-time render engine ideal for game artist in the same way as Marmoset?
Any opinions and personal experience shared would be great.
Thanks
Replies
Marmoset TB2 is one of the best quality engines you get for realtime currently (not least because it doesnt compress textures) but I dont think it supports animation yet.
Having said that you could use CE3 or UE4 too, which do support animation.
That's the most straight-forward solution for artists just trying to get their rig working.
I haven't looked into Toolbag's rigging capacity yet so other real-time solutions may be worth looking into if you're looking for something beyond that.