Hey everyone,
So I've been working on a head item for puck over the last two days, and I'm very nearly done. The LoD's are complete, the textures and the masks look fine, but I've run into a problem I can't make heads or tails of.
The item in question is a pair of horns (slightly updated since this image) that sit atop Puck's head. I used the existing bones to give the coins and pendant some bounce, and on the high detail model, everything looks good.
On the low detail model, one half of the set flies off into space. The only thing I can think is that the skeleton is freaking out, but the high detail uses the same rig and it's fine. If I can solve this issue, it will be good for submission. Any advice you might have on how to fix this one would be much appreciated.
Thanks everyone.
Replies
I had a very similar case and it turned out I accidentaly moved my pivot...
If you're testing out something new in the importer you can only test it in the first viewport it loads. If you switch it'll reload the older version of the item unless you completely restart the game and reimport. Some people compile the item with a new name every time to mitigate this but I don't want to fill up my hard drive with copies like that.
Now, not only is one horn showing up, the horn that I can find is not actually bound to the head.
Here is the high poly with proper rigging for comparison.