Does anybody know if it is possible to have material independence when using instanced materials and blue print.
Basically I have a mesh set up with Blueprint where I am exposing one of the colour values to change but I only want to change it on individual meshes not all meshes. It is probably something simple I am missing but I have looked around and can't seem to find an answer.
cheers
Replies
[ame="http://www.youtube.com/watch?v=i2XmTbfIJ3s&list=PLZlv_N0_O1gaCL2XjKluO7N2Pmmw9pvhE"]Materials - 10 - Dynamic Material Instances, Pt2 - YouTube[/ame]
1. make blueprint with static mesh component
2. in construction script reference the static mesh component
3. drag off from that component and say 'creatie dynamic material instance'
4. promote the result of that node to a variable
5. set the material on the static mesh and set the material as the variable
6. get a reference to that material variable, and drag out from it and call 'set vector parameter'
7. promote that color to a variable and click the eyeball icon
thanks again for the help guys