Hey guys, I'm still rather new to zBrush (actually I've tried to fathom it a few times and always returned to poly modeling. But an opportunity at work has arisen and I need to get my arse in gear.)
I am using Dynamesh, and I guess the resolution was too low or something as between the thighs and fingers the mesh has kind of fallen apart and combined. Is there any way for me to fix this now? I was thinking maybe retopo and continuing to sculpt, but I want to see what is best. Thank you!
(Also, any general stuff a beginner should know would be appreciated.)

Replies
It happens wait till you try to move things
So i'd split masked, if there is a hole cap the hole, create a new hand or even split, zremesh like Jed says, rebuild them to match the original quality you had.
Make a copy, of all work, so duplicate incase things get funny, hide them.
Merge the subtools together,
zremesh to your liking,
subd to your liking,
project your previous detailing to your new complete mesh.
^That's what i would do, idk what others might say about that though, but once you do this you'll learn quickly how to fix most future problems that might come up from now on.
I'm going to try some things out tonight