Hey guys, so I've got a question that's been brewing on my mind lately. As a 3d character modeler who has a decent amount of experience, when I make models, I often make front, side, and back views of whatever object I have for reference/concept art. Then I make the model directly on top of the reference, or in other words, tracing the contours of it. I've been thinking recently though that it just feels like that, purely tracing, even though I might be having some creative input in how the model translates in 3D I feel like I'm not using my creativity enough. Do you guys as 3D Modelers feel this way sometimes?
Also even having a decent amount of experience, the problem I have is when I do not have adequate reference, be it a direct front or side view (back view not as necessary), and the reference is in a pose; I have trouble translating the character like I want. I feel like having had front, side, back views has spoiled me and it's hard to translate posed characters or skewed references into exactly how I want them.
It's also more difficult to model even if I have front, side views of the reference when the images are on my other monitor, and not as image planes in 3ds Max that I can directly trace over. This concerns me because it's like I'm lacking the ability to look at the references, and then accurately model what I see without tracing directly over it. I suppose this is where the skill of drawing would come in handy, or the knowledge of anatomy, something I am beginning to learn. Definitely seems to take a lot more time to construct a model in this fashion though, but I suppose it would force you to truly learn?
Replies
Personally I still trace orthos most of the time because it's more accurate but I take life drawing classes in college so I can model freehand, just takes a lot longer since I haven't drawn enough and measuring proportions is always a challenge.
Drawing is def good skill to have
Try this just make something if it is ugly no one will see it and it doesn't matter after you make a "fake" default body or whatever the goal is check it against a real reference that matches your design or attempt.
Perhaps looking at both can tell you where your weak areas are, then focus on those before moving forward, baby steps to progression.
^I will take my own advice.
Or you have only have a three quarter view of some muscleguy; muscles are laid out the same way in human(oid)s, same insertions, so you can use your knowledge to do the back and adjust it to fit the proportions indicated in the concept.
Really interesting thoughts, you know exactly what I'm talking about . Yeah this just reaffirms to me that drawing is a good skill to have, especially observational drawing. I think in general I also just need to practice learning anatomy more by looking at reference of humans, and possibly tracing at first, then going without tracing so I can really cement the knowledge into my head. Continuous practice really just takes a while, I'm impatient haha.
This is good advice, sometimes I feel like once I start a model, I don't want to mess it up once I'm far along the process, so that slows me down because I'm afraid to change things on the model that would cause me to go back and fix them, cause it'd take too much time if they turn out wrong. I try to tell myself to just save versions though and remember I have auto back.
So just increasing your knowledge in these areas by observing reference, through enough practice where you just memorize and know how things are/act to the point where you can fill in the gaps on incomplete reference, got it.
Interesting point, I would assume you would follow the concept as closely as possible, and anything that's not defined you could have some creative freedom. Major details I'm not sure, I guess you'd take it up with the artists?