Home 3D Art Showcase & Critiques

Game Character

polycounter lvl 12
Offline / Send Message
RaptorCWS polycounter lvl 12
So I'm working on this for a game class. No real limit on polycount other than what I set for myself. I've got him to around 5k in quads. Any suggestions on how to improve the character? There are some parts that still look a little jagged (leg armor and cloth specifically), I know 3ds max has smoothing groups you can use to fix things like that with the normal map, but I work in maya and I'm not sure how to fix it.

The first 2 images are the low res. The third is the high poly.
13314432074_aefcaf4b25_b.jpg
13314060315_9e0c865584_b.jpg
13314432684_e3363e79a9_b.jpg
lightbox

Replies

Sign In or Register to comment.