So I'm working on this for a game class. No real limit on polycount other than what I set for myself. I've got him to around 5k in quads. Any suggestions on how to improve the character? There are some parts that still look a little jagged (leg armor and cloth specifically), I know 3ds max has smoothing groups you can use to fix things like that with the normal map, but I work in maya and I'm not sure how to fix it.
The first 2 images are the low res. The third is the high poly.
Replies