Hi @ all,
It would be nice if someone can give me a feedback and explain what do to better with my object / map / material. I new in this map and texture thing but i thought after 6 years of pure modeling work it would be time to learn some new skills.
I just tried to texture a simple concrete barrage, it should look a bit fuc#ed up and old, that was my main idea. What i have basically done is... 1. Downloaded some textures from CG Textures and created a big 8K texture which is seamless. For testing i have scaled the map down to 2K. 2. i have created i normal map from the diffuse map with the help of ndo2, 3 also created a spec map...
The result looks like this.... but i have the feeling that the maps are a bit unsharp... would be nice if someone can help me out to increase the quality...