Hi Polycount! I've been meaning to post here for a long while now. I freakin love this community, and am eager to get in on the action! I'll be using this thread to regularly update my sketchbook but also hopefully get some much needed CRIT! Any and all! Let me have it!
If you don't know me I'm Avery Coleman, Concept Artist/Illustrator. I've worked on mostly games like Darksiders 2 and League of Legends!
Just because I really haven't posted too much I'll just throw up some of the final work I've done in the last couple months or so to start things off!
These
Blubber Busters Concepts have floated around but I think they're worth including here too.
Some personal Pieces
I plan to keep this thing going here and to post regular style with finished work as well as process and tons of sketches. See you soon!
Replies
Blue Skies - Thanks! We're really excited about the project.
For anyone intrested in Blubber Busters, go check out the team's progress over here.
AimBiZ - I'd be happy to show ya some process shots of those paintings! I'll bring that up tomorrow no problem.
And now, more sketchbook for you Polycount!
Here's also a lil bit on some of my shameless half hazard process that was being asked about! Here's the Mail Man - Zombie Dog - Thingy's process shots:
Since the mail man piece was just for fun I didn't go though an elaborate design and planning process. I started with a sketch and put some quick quick value on it but then decided it was lame. It's sorta what i get for just going for it, but sometimes it's fun just to shoot from the hip
So I reposed him and drew up a new sketch. I gave him just enough shameless value to throw some color on him. I usually like to play with a mixture gradient map tools and straight up brush work, depending, just to plan out his color palette with a few ideas about his final value.
And from there its the render factory and adjusting as I go!
This is about as shameless as I get with my personal work at this level of finish. But this particular process gets me to near final ideas about what I want to do with color fast, and I dig that! Of course there's a million ways to do all of this, and I'm always experimenting. But I do tend to rely on some of this process more regularly for concepts.
Thanks for asking AimBiZ!
Generally, for refined rendering, doing one aspect of the image at a time certainly lends more control and less anxiety as you're taking it one step at a time. Something that can be easily forgotten when looking at the final image and seeing all those steps coming together at once.
I really like your line weight. It gives everything a sense of mass, which is carried on to the painting.