Unity's Asset Store is a marketplace to browse free and commercial models, animations, textures, materials, shaders (and also, scripts, plugins, effects, levels, and anything else you can think of) for use in the Unity3d engine. You'll need a Unity account and copy of the program (which you can get for free here - http://unity3d.com/unity/download) to unpack any assets you download and you can see in the asset store what the package contents contain, so you can often find fbx meshes and animation clips, texture files and so on, that work perfectly fine in other pipelines and projects too.
Sellers of commercial assets receive a 70% cut of every sale, which is paid out monthly or quarterly depending on your payment plan, and there's a large and ever growing amount of people making a living just out of adding extensions or selling art assets for other Unity devs to use in their games!
Wow, thanks for the info. No idea this even existed.
Why don't all the major engines have one of these kinda stores?
That is an excellent question. I think many of them are going to try to emulate the Unity Asset Store to a certain extent in their next major iterations. It is indeed a very good idea, and has been useful to both Unity and the Unity development community. Not only can it serve as a useful storefront, but it is also a great way to distribute projects and drum up attention.
I'm planning on releasing some of my personal efforts on the Asset Store soon. (when I get them in a more presentable and user-friendly form) Inexpensive or free scripts can be a huge boon to small Unity developers.
I imagine it's worth doing for a quick way to share stuff or if you want to sell something that is actually very useful.
When it comes to art assets I think they tend to not do as well as useful scripts and whatnot, but if you model characters that are easily customizable with shaders, rigs and lots of animations then it might work.
Probably the most flexible models you could do are props, vehicles, zombies and fantasy characters and assets.
Just to add to the thread here, Unreal Engine 4 has an asset store called Marketplace. It's not yet open to content creators' submissions, but being open to content creators is high among their priorities.
Maybe the link in the forum description should be changed to https://www.assetstore.unity3d.com/. Right now the link points to the page where you buy Unity itself, which is a bit confusing.
I've got a package on the Asset store. I haven't made a lot of sales, but a few come in every month. So far everything's worked fine, no problems receiving payment.
A walkthrough for publishing assets can be found here: http://unity3d.com/asset-store/sell-assets. For me the validation process has taken a couple of days, sometimes up to about a week.
Replies
Unity's Asset Store is a marketplace to browse free and commercial models, animations, textures, materials, shaders (and also, scripts, plugins, effects, levels, and anything else you can think of) for use in the Unity3d engine. You'll need a Unity account and copy of the program (which you can get for free here - http://unity3d.com/unity/download) to unpack any assets you download and you can see in the asset store what the package contents contain, so you can often find fbx meshes and animation clips, texture files and so on, that work perfectly fine in other pipelines and projects too.
Sellers of commercial assets receive a 70% cut of every sale, which is paid out monthly or quarterly depending on your payment plan, and there's a large and ever growing amount of people making a living just out of adding extensions or selling art assets for other Unity devs to use in their games!
Why don't all the major engines have one of these kinda stores?
That is an excellent question. I think many of them are going to try to emulate the Unity Asset Store to a certain extent in their next major iterations. It is indeed a very good idea, and has been useful to both Unity and the Unity development community. Not only can it serve as a useful storefront, but it is also a great way to distribute projects and drum up attention.
I'm planning on releasing some of my personal efforts on the Asset Store soon. (when I get them in a more presentable and user-friendly form) Inexpensive or free scripts can be a huge boon to small Unity developers.
When it comes to art assets I think they tend to not do as well as useful scripts and whatnot, but if you model characters that are easily customizable with shaders, rigs and lots of animations then it might work.
Probably the most flexible models you could do are props, vehicles, zombies and fantasy characters and assets.
I've got a package on the Asset store. I haven't made a lot of sales, but a few come in every month. So far everything's worked fine, no problems receiving payment.
A walkthrough for publishing assets can be found here: http://unity3d.com/asset-store/sell-assets. For me the validation process has taken a couple of days, sometimes up to about a week.